# Training Weapons

Anyone can purchase **Training Weapons** directly from the blacksmith in each specific city for a price of **1000 GP**. Upon purchase, the weapon will come as a **Discharged Training Weapon**.

When facing **elite creatures**, there’s a chance that some will drop special **crystals**: <mark style="color:blue;">**Charged Crystal**</mark>, <mark style="color:yellow;">**Empowered Crystal**</mark>, and <mark style="color:$danger;">**Overpowered Crystal**</mark>. Each crystal can be used on a **Discharged Training Weapon**, and they have different success ratios for enchanting the weapon.

Using one of these crystals on a **Discharged Training Weapon** gives you the chance to enchant it, transforming it into a <mark style="color:blue;">**Charged Training Weapon**</mark>, <mark style="color:yellow;">**Empowered Training Weapon**</mark>, or <mark style="color:$danger;">**Overpowered Training Weapon**</mark>. Each version of the weapon has additional charges and higher training percentages per hit, making it more efficient for skill training.

<table><thead><tr><th>Type</th><th width="172">Discharged Training Weapon</th><th>Charged Training Weapon</th><th>Empowered Training Weapon</th><th>Overpowered Training Weapon</th></tr></thead><tbody><tr><td><strong>Sword</strong></td><td><img src="/files/Fj8vmgXJGLKsclpZGvZU" alt="" data-size="original"></td><td><img src="/files/Z66yLWSPR1l5qnLsDB4a" alt="" data-size="original"></td><td><img src="/files/L76aVL39DXtYIxKaC3o0" alt="" data-size="original"></td><td><img src="/files/lAyzsHkc8iTAfCCLqoW7" alt="" data-size="original"></td></tr><tr><td><strong>Axe</strong></td><td><img src="/files/ClUaJPR77Dr7WOquqKEx" alt="" data-size="original"></td><td><img src="/files/Xmehf5bGZk3NBhzS54PP" alt="" data-size="original"></td><td><img src="/files/lD52pPj12RXNc2jQo9kK" alt="" data-size="original"></td><td><img src="/files/sHmRIw4nMXQNK5hrno8k" alt="" data-size="original"></td></tr><tr><td><strong>Club</strong></td><td><img src="/files/gXN1Mrj4GDb5Bau6FfCt" alt="" data-size="original"></td><td><img src="/files/ZtTp6mEjHL1gMeHpel2A" alt="" data-size="original"></td><td><img src="/files/MDtAeuzyjxWw9PGQBkr2" alt="" data-size="original"></td><td><img src="/files/4waBSHO0K0MVhLUSlk9g" alt="" data-size="original"></td></tr><tr><td><strong>Spear</strong></td><td><img src="/files/qnQrFu7yq6szpMLF6QgZ" alt="" data-size="original"></td><td><img src="/files/wSyJB8ADOtetcaa3U0Oa" alt="" data-size="original"></td><td><img src="/files/eenpQOlogTnO2ZQFjc33" alt="" data-size="original"></td><td><img src="/files/EF3LlrXnBqDrGbEPrWSk" alt="" data-size="original"></td></tr><tr><td><strong>Rod</strong></td><td><img src="/files/itpeoMlrrRrnFL3i3zGh" alt="" data-size="original"></td><td><img src="/files/T9sCOPKjzTHmLKRCZZz4" alt="" data-size="original"></td><td><img src="/files/NeHr46wyJfh8SoX2aEQo" alt="" data-size="original"></td><td><img src="/files/9Jxq2VlGNaUp3VCcxqVu" alt="" data-size="original"></td></tr><tr><td><strong>Wand</strong></td><td><img src="/files/QGegf9oAfOWBcqVQdVQN" alt="" data-size="original"></td><td><img src="/files/7ymk5eaB6ZbpUjGHi0bn" alt="" data-size="original"></td><td><img src="/files/P8GhkBAACrGEyao3B9xM" alt="" data-size="original"></td><td><img src="/files/PNpYlnfhB2HJ2adeUkRW" alt="" data-size="original"></td></tr><tr><td><strong>Shield</strong></td><td><img src="/files/5bFC3rDJxA6vhfCO83Ul" alt="" data-size="original"></td><td><img src="/files/LL53xNSVkSaOmXQ5p76T" alt="" data-size="original"></td><td><img src="/files/o9lgGHqUmEZgZd6By6zo" alt="" data-size="original"></td><td><img src="/files/RmBxlerX7JpkVemm3UAG" alt="" data-size="original"></td></tr></tbody></table>

#### **Charged Ones**

* Requires a <mark style="color:blue;">**Charged Crystal**</mark> ![](/files/KHlEFtRJTcfAH6BfEEBK)
* Gives **3600x charges** for **melee/distance** and **400x charges** for **wands/rods.**
* Increases skills **10% faster.**

#### **Empowered Ones**

* Requires an <mark style="color:yellow;">**Empowered**</mark> <mark style="color:yellow;">**Crystal**</mark> ![](/files/1WBabHssc4Dv6cw7W4ac)
* Gives **7200x charges** for **melee/distance** and **800x charges** for **wands/rods**.
* Increases skills **15% faster.**

#### **Empowered Ones**

* Requires an <mark style="color:$danger;">**Overpowered Crystal**</mark> ![](/files/fadZqeleeZeTUwyhKwAX)
* Gives **10800x charges** for **melee/distance** and **1200x charges** for **wands/rods**.
* Increases skills **20% faster.**

#### **Important Observations**

* <mark style="color:$success;">**Swords**</mark><mark style="color:$success;">,</mark> <mark style="color:$success;"></mark><mark style="color:$success;">**Axes**</mark><mark style="color:$success;">,</mark> <mark style="color:$success;"></mark><mark style="color:$success;">**Clubs**</mark><mark style="color:$success;">,</mark> <mark style="color:$success;"></mark><mark style="color:$success;">**Spears**</mark> each consume **1 charge per hit** and <mark style="color:$success;">**Shields**</mark> consume **1 charge per hit block**. This means that every time you strike an enemy or block an attack, the charge will decrease accordingly.
* <mark style="color:$success;">**Rods**</mark> and <mark style="color:$success;">**Wands**</mark> only consume charges when equipped and used to cast spells. The percentage of charge used is based on the **mana spent** during casting, so the more mana used, the more charges will be depleted.
* When <mark style="color:$success;">**Spears**</mark> are enchanted with any crystal, they do not drop to the ground upon being used, maintaining their status as an equipped item.

**O**


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